﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
using FarseerPhysics.Collision;
using FarseerPhysics.Factories;
using EpicBall.ScreenSystem;

namespace EpicBall.Levels.Classes.Enemies
{
    public class SpikeTrap : Death
    {
        public SpikeTrap(PhysicsGameScreen screen) : base(screen, screen.GameStack.Content.Load<Texture2D>("ObstacleTextures/spikes4side")) { }
        public SpikeTrap(PhysicsGameScreen screen, int width, int height) : base(screen, width, height) { }  
    }
}
